On Thursday last week (not the Thursday that's just happened, the one before that) Meredith and I sent my new night elf rogue out on her first adventure. We've decided to make her a level 3 character so that she keeps up with the rest of the Tuesday Knights until I (and my character) can rejoin them.
Meredith took the time to teach me how to drive my rogue -- they are a little bit different to your warriors and magic users. They are lightly armoured; and they don't have cure light wounds. This makes them vulnerable in combat so ideally you want to avoid getting hit in the first place. World of Warcraft rogues have stealth which gives them the advantage of surprise, but it switches off if they do anything. This is particularly relevant in combat -- you can't biff an orc on the nose and then disappear again; you have to stand there and finish the fight. When the fighting is over you have to remember to switch stealth back on otherwise you could charge into a situation without the protection of your sneaky advantage. I wrote STEALTH in large letters on my jotter to make sure I remembered. I was thinking that next time I might use a visual aid to remind me: maybe draping a piece of cloth over my miniature (my miniature is presently a Champagne cork with a face drawn on it, borrowed from Alec's toybox).
Sylvya is a spy and her minder sends her on a mission to track a mysterious band consisting of two humans and two dwarfs (ie, the rest of the Tuesday Knights). I followed up a few leads in Darnassus, which led me to talk to a centaur who was willing to provide information in exchange for me doing some sabotage against the Hoard. I trashed some heavy lumberjacking machinery for him and had the time of my life -- it seems Sylvya has a bit of a hippie streak which I will be exploring further.
I got further information from a personable gnome -- I handed him rather a lot of gold and he handed me a rumpled wanted notice for the gang.
I discovered my quarry had set out for The Eastern Kingdoms. This was turning into a major mission with a huge amount of travelling -- luckily Sylvya has no parents so she's well up for it. I got myself a small side commission from the Chief Druid because I gave him news of his protege Galatea and handed over her stuff (the bits I couldn't sell, anyway).
I like information-gathering missions more than the fighty ones; and I like sneaking missions, too, so a rogue will suit me well. I'm a bit disappointed that I forgot about my pickpocketing skills and I failed to loot the body of the goblin that I killed while doing my sabotaging. I want to play Sylvya as a compulsive thief, so I will add a large note to my jotter next time.
Meanwhile, the Tuesday Knights team were continuing their own adventures...
I like the idea that Sylvya has been hired to track us down... should be easy, just follow the trail of dead Dark Iron Dwarves!
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